/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
******************************************************S**********************/

#ifdef SPINE_UE4
#include "SpinePluginPrivatePCH.h"
#endif

#include <spine/AtlasAttachmentLoader.h>
#include <spine/Skin.h>
#include <spine/RegionAttachment.h>
#include <spine/MeshAttachment.h>
#include <spine/BoundingBoxAttachment.h>
#include <spine/PathAttachment.h>
#include <spine/PointAttachment.h>
#include <spine/ClippingAttachment.h>

#include <spine/Atlas.h>

namespace spine {
RTTI_IMPL(AtlasAttachmentLoader, AttachmentLoader)

AtlasAttachmentLoader::AtlasAttachmentLoader(Atlas *atlas) : AttachmentLoader(), _atlas(atlas) {
}

RegionAttachment *AtlasAttachmentLoader::newRegionAttachment(Skin &skin, const String &name, const String &path) {
	SP_UNUSED(skin);

	AtlasRegion *regionP = findRegion(path);
	if (!regionP) return NULL;

	AtlasRegion &region = *regionP;

	RegionAttachment *attachmentP = new(__FILE__, __LINE__) RegionAttachment(name);

	RegionAttachment &attachment = *attachmentP;
	attachment.setRendererObject(regionP);
	attachment.setUVs(region.u, region.v, region.u2, region.v2, region.rotate);
	attachment._regionOffsetX = region.offsetX;
	attachment._regionOffsetY = region.offsetY;
	attachment._regionWidth = (float)region.width;
	attachment._regionHeight = (float)region.height;
	attachment._regionOriginalWidth = (float)region.originalWidth;
	attachment._regionOriginalHeight = (float)region.originalHeight;
	return attachmentP;
}

MeshAttachment *AtlasAttachmentLoader::newMeshAttachment(Skin &skin, const String &name, const String &path) {
	SP_UNUSED(skin);

	AtlasRegion *regionP = findRegion(path);
	if (!regionP) return NULL;

	AtlasRegion &region = *regionP;

	MeshAttachment *attachmentP = new(__FILE__, __LINE__) MeshAttachment(name);

	MeshAttachment &attachment = *attachmentP;
	attachment.setRendererObject(regionP);
	attachment._regionU = region.u;
	attachment._regionV = region.v;
	attachment._regionU2 = region.u2;
	attachment._regionV2 = region.v2;
	attachment._regionRotate = region.rotate;
	attachment._regionOffsetX = region.offsetX;
	attachment._regionOffsetY = region.offsetY;
	attachment._regionWidth = (float)region.width;
	attachment._regionHeight = (float)region.height;
	attachment._regionOriginalWidth = (float)region.originalWidth;
	attachment._regionOriginalHeight = (float)region.originalHeight;

	return attachmentP;
}

BoundingBoxAttachment *AtlasAttachmentLoader::newBoundingBoxAttachment(Skin &skin, const String &name) {
	SP_UNUSED(skin);
	return new(__FILE__, __LINE__)  BoundingBoxAttachment(name);
}

PathAttachment *AtlasAttachmentLoader::newPathAttachment(Skin &skin, const String &name) {
	SP_UNUSED(skin);
	return new(__FILE__, __LINE__) PathAttachment(name);
}

PointAttachment *AtlasAttachmentLoader::newPointAttachment(Skin &skin, const String &name) {
	SP_UNUSED(skin);
	return new(__FILE__, __LINE__) PointAttachment(name);
}

ClippingAttachment *AtlasAttachmentLoader::newClippingAttachment(Skin &skin, const String &name) {
	SP_UNUSED(skin);
	return new(__FILE__, __LINE__) ClippingAttachment(name);
}

void AtlasAttachmentLoader::configureAttachment(Attachment* attachment) {
	SP_UNUSED(attachment);
}

AtlasRegion *AtlasAttachmentLoader::findRegion(const String &name) {
	return _atlas->findRegion(name);
}

}
